Easy for a RK to EC 3-3.5k.īut then, who cares about max damage? I'd be happy to just get things on an even and fair playing level. Under the simple conditions I set, a hunter will rarely if ever score above 1.5k. I have both classes and I guarantee you that the RK will consistently score MUCH bigger max damage than a hunter. Do this 500 times with a hunter and do that 500 with a rk. OF COURSE you can score 9k heartseeker against a critter 60 levels below you while you have IDOME, Dev, and a gazillion other buffs. You simply need a lot more info to make that kind of statement. Secondly, 9k heartseekers aren't that hard to get with focus buff, BH + devastate. I find it sad to see this game going the same way.įirstly, big crits don't mean they're on par or not on par with us on DPS. That game had reached a point where raids advertised for players "any but hunter" because hunters became so useless. Or those who are not good at up close and personal, while also not having a good memory for all those other quickslot buttons. It is an easy class for those with just one hand, for example. There are people out there that, for varying reasons, (other than just preference) play a hunter. RK's are ranged, and can hit as strong as a hunter, and crit for higher. The fact remains, that hunters are fast reaching the point of serving no role in the game other than teleport specialists. I love how hunters are supposed to be 'on par' with RK's. Sorry, this is jedi mind trick, and to do this when all these new games are coming out is just downright foolish. Its a sort of damage control where they pretend they are listening, but it is clear that ZC has not agreed to make any change to anything on the hunter revamp but instead here to simply tell everyone "This is the way it is." all under the guise of a discussion. After months of silence this is but a pretense in some form of discussion, but there is no such thing. They have already decided on the changes they will shoehorn into the hunter community. This whole 'Q&A' is a prime example of a red herring. But guess what, even after nearly 20 pages of feedback there was not a SINGLE concession, not a SINGLE change no matter how tiny or insignicant, was acknowledged or has any impact on the coming hunter revamp. Yes, some of the things people pointed out did indeed make the devs seem thoughtless, arbitrary and non sensical, but that's hardly their customers' fault. On the other side there are numerous pages of feedback, MOST of which contain legitimate questions and criticisms. All I know is that one side is a supposed professional who's job is to communicate with his customers. I have no idea who the heck this Danger Dan is, but to point to one person and ignore all the rest is quite frankly disingenuous. What is concerning is the narrowing of the gap between DPS/Support class DPS because if it gets closer than it already is.it will be a problem. From the small amount I have played on Beta the hunter will still do fine as far as being playable for sure, I'm not worried about that at all. I'm not sure I'll be very happy if after 6+ months hunters are still the charity cases they were pre the last buff we were in dire need of for what, a year or more? only because they weren't really sure how the itemization would work out and the ways in which we would build the class. I do have some sympathy for what must be an extremely difficult job as far as expectations go, but it is their profession. One can hardly blame people for being a bit annoyed, especially served up with what will probably amount to being a nerf. Maybe so, but to say you are gonna be around on and off chatting when you can over a weekend, then not doing so and trying to make out the community as the bad guys because "hey, I have family and commitments too" after by your own admission not really doing a very good job of communicating when perhaps you should have because it's "your nature" isn't really cricket either. The first study was with Danger Dan, but I guess we didn't learn our lesson then either. If that's true then this is also a revisit of how not to try and communicate with your developers. Remember communication is a two way street.
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